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SPEEI]? Ei!HZHlES HHll IHE EHEESE [HI-HSIRUPHE % game we: nmrnnM 1PIJWHI Ieul oriu FEE-RELEASE VERSION REVIEWED As a (an of the Warnev Blathevs cartoons I was nappy m get an eady \aok at Sega 5 Commame releaser Speady Gonlalu. The poinl M the game rs (a guide Senor Speedy tnvaugn ten zones at mousey mayhem in order to rescue vandus vnlagevs and ms hancee. Carmel. horn Ihe clutches nl awn enemy, Sylvester \ne Cat. Each lone canswsts of two Iaveas ranging horn desert Hat- Wand to gmng undevwam (0 (he aCheesanrrgar Corporalmn' (acmvyr The (enaln rs nherany spHnMed wrcn Canaan chavamer hosses TD compleu a \em you mm m and rescue (nvee mouse wHagers as wen as gathering carrots as an uHeHng to old Bugs Bunny in exchange (or a password. Dei!ealmg enemies is done m the hme-nonouvid fashion 0' bouncmg 0H (new heads. av by Iannrng a sombvevo Usrng Speedyas trademark dasn aHaws you to i!nd hidden cavevns m in Hanan 1mm svsm umr w. = Vanna-in. An A 1n = narmmrne w . an over so). = In: car enemiesa but to keep this up you must eat paenty at mm: on me way, Grapmany w; an preny average. The cartoon cnavactevs are mcely dvawna but ntnerwwse, you \va have seen n an heme. The musrc rs nvew but \ kept wamng to near Speedyas anthem aAmbba. ambba l"Seta\1ne arnicun \eveL Speedy Gonzales rs a good cnaHenge bur doesnat add much m the paai!orm Immah Nme as it rs :0 see old iavaumes Iike Sneedy, Sylvester and Bugs there rsn't much me to set it WELSHa apart horn a has! a! 5m ulnar srmnav games Than said, Vans M Ina paaHurm kmnat win hnd aH Me essenha! amnems hem - NP BHiGE NIUIIIIE GHAFHIGS SOUND a__ PLAYABILI'I'Y
THE SEUTIISH [lPEH game tyne: SPIIIIIS 1-4 PUIVEIIS Ouev the yeavs, clever game designers have managed to create luha playable and addictive gnu svms: Leadevboavd and PGA Tauv GL7a lo name but (we. Care Deslgh's latest oflevlng is The Scutlllh Open much has been created lh a virlual vealvty warldv wheve everythvng operates vh veal tlme i,e you move around the urvtual gull courses as u you were ln the veal wavld. The game vs yvewed through one at three vvrtual cameva angles and as vn ahy ulvtual wovld you can move around eg belove takvhg youv shot you can room a"0 your playev, zoom out, and even varse or lower the camera angle, On top cl (hats once a shot ls taken, svt back and watch as the game swltches between camera angles to tollaw (he hallas destinatvohv Doesnat sound much but looks vmpvesswe' The Scuttish Open leatuves thvee gull courses apparently desvghed by a prolessmhal goller and lnclu (he lamnus Carhousle CDMSE - home M the 1995 Scotla- oven tournament There are lrye play optmhs to choose lvonv vhcludvhg the normal skvhs challenge where you gea to play lov money (plty us not the veal rmng-r. In addillah. there 5 (he lull hlawn Scottlsh Open tournamer' played ayev 72 hules wvlh 60 computev gnllevs and uv to tour nunan players. ll that wasnat enough Iheve's also [he Cove Desvgn Challenge to take a swing at. We saltwave publrshevs ave atlevvhg a veal pvvze tn the lvrst consumer to complete the challenge and send all an ehtry term. The prlze ls yet to be deemed. but vl certavhly rnjects some genuine excvtemenl to the game! The gelling gameplay is ample Theve ave no complvcatei! menu's to no thvough - just point and click and you've away High quality graphics were desvghed an a Sllvcon Graphics Wovkslalmh pmaucvng smouln ahvmalvan and clearly aerlnea nuausnsn warns Ell!!! IIISIEII APS45.93 GRAPHICS COMSES. a W" m" PLAYABILITY normally like goll. m you'll lind The Irma: n A [S Enuunv st Scottish Open an exceptlah Itas great run especlally wheh playth wrlh menus and who khaws, you may even end up wrnning that mystery pvizal s 06' llllfi!lll
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FIFI lTiIo Crlty Bog): Shoot repeatedly at these crazy hounds lyes, there's more than one at herll. They appear at every angle - so beware! DUSTIII: Keep on the move to dodge the telling tubes. Repeatedly lire at the bin until it starts to lire anvtls. llow, keep living while dodging the anvrls and the bin will charge at you. Jump over the bin. and shoot at it lronr behind. Reheat to win. Virgin's slithery release BMWa aM vouirtno cuucx: Quite a dillioult haddy, aUsa 35a" W" this. Whip the crates onto the spring on the aa5 WSW? 3"a right to hit Chuck. Once hit, he'll start to aWWWa Vomit lish (charmingly. Stand to the right a(remit aF's a to avoid them. Stand still when you see a :al. Tum" mm a tuba coming. then just belore it goes 9 '9 (as game 7 directly above you quickly move out at the guru David Gibbon > V I I a reveals sum slippery - 7 way. Six crates will get rid at Chuck. secrets enabling you to slide through we levers W" TOILET: ll you lancy a level warp which will carry you to a hidden section with a mass at oollectablee, then try . and find the toilet situated at the very top-lelt ol the level. Flush yoursell down the too and breathe a sigh ol LEVEL 1'0 - [HIT "II HKCI? This level is extremely dilllcult, out lingers crossed youall get through. Just lollow the given path and hopelully youall reach the end. Alter you've killed two Accountants, get to the very top series of pletlorms and head right. Head right, stand next to the cow and whip the lridpe to .aunch the cow in the air. Proceed rights up the tyres until ACCOUNTANTS: Hit the Accountant using your whip, then you reach the very top plallorm. Go right. down and right quickly jump out ol the way belore he throws his money to reach the large conveyor belt. Once up. keep heading at you. Alter you have repeated this several timesa use right until you finally meet Chuck the Dustbin and you your gun to linish him oll. There are two Accountants in mine to the end ol the level. this level.
SNOWMAN: i Fairly easy The idea is to steer the Submarine to the this. compared next landing bay. As you're moving look out lor power to the rest ola points sticking out lrom the sides ol walls. Vou only have the level that a limited supply at air in this cialt and the power points is! Keep increase it. Round two leatures a large area tor the movrng around Submarine. so gaining more aair timea is vitala the screen and as soon as the This really is utterly mad. A Hamster indeedl Snowman Nevertheless. they allow you to get past small. vicious appears quickly whip him - otherwise heall breathe out cats in the tubes. To do this you need to move a nearby deadly llamesa switch with your whip then yump on the back ot the Hamster tor a ridel Keep pressing B and the Hamster will EVlL THE CAT: Evil by name, evil by nature! Once you've eat the cats tor youa lost your suit, Evil will tire his cannon. Jump over the tlames until the rock nnthe righthas melted. Get back in LEVEL Mutt - SIOT A PROBLEM your suit and jump away lroin him when hrs eyes appear, The only game l can think ot that teatures a brill bungee then shoot him With your gun. Jump over the Names yunip section. Keep banging into Major Muoas until he coming trom either side. Nine times and he'll be no more! talls. Avoid contact with the wall sides as they sap your energy. Warning. don't hit the Major when he is spinning! lllltTS a V This level contains three rounds as GREEN CRVSTALS: The shown below:- crystals are there to take you 7 to unreachable places. Jump Simply do the above, on top and start running in the opposite direction to the way ' Slightly more dltlicull. it's turning. Eventually you ' Do as betoie. but keep away lrom the will start to move A>> really! , ' monster in the slime below. lt you Jump 0" when the crystal get too close. heall bite your legs olla stops. It you keep telling olt ' the crystal don't worry as Its round two. but persistence always pays oltl this time the monster awaits directly underneath as you approach him. Press Up and along to stop yourselt COG WHEELS: Always situated next to an Accountant. hit getting too close to the slime and the monster. it With your whip to open a nearby gate. TOP TIPS: a n 'lyaing bard es suzh as i~e Much easier than the last level. but you still need to stay aa w M W t a 0a w e 9a w . . . e i e s i. -A>> aleitl Just lollow the obvious path. take note ol the i n l . "aCug"shcot"gisalaeea aCklllt"eaii i o ldb It , . a gmemswow and aUh a H ay pr; CEdOaCl'Wlla .ci. l3 iinii cothe H 4 saw HAZARDS Lorain; lta 312's .2 i A<< ru 3 mm on MlltloltS:'lhe large walking catsthat roam the *a a a9a tubes can cause you serious griel. However. there is an T . . 2 Use r. onr'c'cacn Mar. easy triolr to get past them salely, Wait until he walks in "lCCB ies owsanona iiigiove the opposite direction, then go to the next top air bubble. Grab hold and keep your hand on Up until the cat goes past. Then jump down and continual For the small cats. A tezla ~Waeaei=r can ld nan-5n c yni i :e l na,a e a dead m i . Sentienta s ookoc see Hamsters. 'Cr using yon vi ip FLOATING POD Walk around the tubes slowly. because these are everywhere! A quick blast gets rid ot them. no problem. NEXT ISSU Earthworm The conqu enl
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5;) m cm i :5? \KJ / / I / Denial annma \ a smmr mm. \ umm , Y 5m: wuva Dear 8T0. aLES, Male {I} say (his but your veviews are plinled w-a-a-a-y too latea when you ieviewad Urban Strike it urchably would haw: taken less time in enter the Red Zane! Jams Turkey, Plymouth, Devon. Sonic Wat-r Fun Game Winn-r. Paini iaken Jim, as am technical review circuits mre uui oi whack! However, it's amazing how a iwiddie mm a few circuits can make aii the diiierence! Narlnih I m 5m mm ( y F G w"""Eu a iHa DearMeaadmm, I Mini.a if H w i've mm mm m m a- ' a Speedimes seclion you are noimally How and Mack bui when you answer omeis uuzsiicns ynu change caiour, aa ,my is his? Richani Harries. Addieslune, ' ll ' Survey. MD ownu. Sonic Watei Fun Game Winner. Gimme a break: am what would you ieei like inn! is: 7? menlion smeii like} iiyau V wore ihca same cum: uay Mr H. mm. H rm i'virubh dawna liii Ni ii a [MaHiiaiaqi'laiu i in: en. " 1 mm mmm, mnma Ln, ii | A<<i A acaay our!
KNUCKLES ALERT! W FIGHTING FITIN SONIC'S WORLD! EARTHWORM JIM! a ION: svaI. PART 2: i a E PLUS SONIC DRIFT RACING! SHINOBI! MYSTERY FROM TH E DISASTER PART 2! ORIENT! STC 52 ON SALE SATURDAY, 13TH MAY 1995 APS1.15 A5; I 5mm sccumcmnmwr Wa aM ., i!an ML How m) we RAT): ISSUE 51 0* STC? 0 D6
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