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lam Ade THINK YOU&apos;RE ON THE STREET re ee egies For further information on Shaq Fu, please call 061 832 6633 or write to Ocean Software, 2 Castle Street, Castiefield, Manchester, M3 4LZ. SNES version distributed by Ocean Software Ltd. Licensed by Nintendo. Delphine Software International and logo are trademarks of Delphine Software International. Shaq and the Shaq logo are registered trademarks of Mine O&apos;Mine, Inc. Nintendo is a registered trademark of Nintendo. Super Nintendo Entertainment System is a trademark of Nintendo a a Sega and Mega Drive are trademarks of Sega Enterprises Ltd. Ocean is a registered trademark of Ocean. Electronic Arts is a registered trademark of Electronic Arts i f rt 1 2 fi
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Kren et hg a nee furry bowling ball. This is | a great. defence gaaine ; Nas Gena fait rolling off ledges though! 4S NOT MEL_PM THE ORIGINAL DONKEY KONG AND THIS GUY&apos;S A TOTAL BEGINNER! LET&apos;S JET GET THIS ONE THING STRAIGHT BEFORE WE GO ANY FURTHER, OKAY! ALRIGHT. THE BIG APES ADVANTAGE IS HIS STRENGTH - HE LIKES TO THROW HIS WEIGHT AROUND. HES SO POWERFUL HE CAN SMASH HOLES IN THE GROUND JU BY JUMPING UP AND DOWN. HE MAKES A RIGHT OLD MESS OF MY GARDEN DOING THIS BUT | CAN FORGI HIM AERATING THE JUNGLE PATHWAYS BECAUSE Hf OFTEN FINDS HELP THIS. WAYGs ikey! | Sie him sown ) on areas of ground and : e&apos;s guara eed to unearth something Ligh from the dirt.
MBER WATS WHAT. I&apos;VE ALWAYS SAID - | THINK. CAN&apos;T REMEMBER... ANYWAY, COLLECT THREE OF A BONUS GA SAME AND KONG IS TAKEN TO yee
ROCK AND RAMBI The jungle is the home to kind ani- mals and not just the cruel Kremlings. Found packed away inside a special crate is Rambi the rhino who likes nothing better than to run at full speed over everything in his path. Rambi can jump great distances and can be used to leap across the trees to pick up any extra items. NIGHTLIFE NIGHTMARE The jungles of Donkey Kong Country are prone to violent storms that can strike without warning Poor visibility and lashing rain make it tough going, though not for the Kremling horde who thoroughly enjoy this type of weather and come out in droves! OPEN WIDE Rombi&apos;s horn is great for unblocking cave entrances enabling DK to discover even more secrets!
GHELLS IN THE GELLS Without Enguarde the apes are completely defenceless. They can&apos;t roll. They can&apos;t jump and they certainly can&apos;t hold any- thing because they need their arms to swim. The only safeguard is a player&apos;s superior reflexes. The Croctupi that lurk in the rocky seabed look calm enough but as soon as they are disturbed they come spinning out after the apes like aquatic buzzsaws. Make sure Diddy takes the lead [og sg and have him swim as fast as possible to escape their clutches. NO BLUE FLAG HERE The deep waters that surround the Kremling industrial area are polluted by chemicals and waste products. This Poison Pond is also situated near the Kremling car factory which explains the large numbers of spiked tyres that float aimlessly around the murky green depths.
i 5 different Guns, M&apos;SSILES, super missi Les, 2 kinds of nouns and a change of clothes. WeLL, she is a GIRL remember. Samus Aran, the most fearLess bounty hunter in the galaxy ever; Super Metroid. It&apos;s a shooting, grappLing, morphin NincredibLy NinvoLvin-
MAKING TRACKS Trick Tracks involves some precarious jumping skills as Donkey and Diddy leap across obstacles and enemies whilst standing on a moving platform! OUT OF GAS These special platforms require refu- elling or they drop! Use nearby ledges and tyres to collect fuel drums before all the green lights go out! | COAL COUNTRY Throughout Donkey Kong Country are areas that can only be accessed large lakes that are home home to a selection of fearsome ape eating predators! Sharks, octopus and pearl-spitting clams are just a few of an apes not-so-favourite things!
TALL RED AND SORE LOOKING. IT. WAS AT TIME THAT ALL MY FACE GOT BLIS- AUSE OF THE COLD AND MY EYES ALL LED UP TO LOOK LIKE BRUISED EGGS. ITS JL THE COLD. 1&apos;0 RECOMMEND ANY APE TO a ABOUT THE MOUNTAINS TOO, THEY&apos;RE ROT N SLIPPY YOU KNOW. ICE, SEE BRR COLD COUNTRY The snow covered mountains of Donkey Kong Country are extremely hazardous for simian eae adventurers. The ground is frozen solid and it&apos;s oe easy to slide of ledges or into marauding Klap ee i Traps. Blizzards can strike without warning and ~ a &lt; the poor visibility makes it hard to find your feet. 2 me, 4 SLAP KLAP TRAPS ol Finding Expresso the ostrich will make the going a lot easier since the Klap Traps walk between his spindly legs! Bie SWINGING SNOW Parts of the mountain need to be crossed by rope but don&apos;t think that this is the only way to bridge the gaps. Below what seem like bot- tomless pits lurk additional plat- forms and barrels that lead to new areas of the level. Collect plenty of lives before risking any leaps of faith.
TWINKLE TWIN Don&apos;t spend too long staring at the pretty cave walls or you miss the chance to find the secret rooms that hide in every corner. You&apos;ll need to use Kremlings and other ene- mies as stepping stones to reach some of them. Passage through the diamond caves involves using the special red or blue ropes. Grab hold of them and they instantly move the holder up or down the rope. Which colour rope goes in which direction? Now #% niga that would be telling! | EVEN GNAWTIER The Gnawty Beaver returns to avenge his fallen comrade. Use the same tactics as before but keep your distance after you strike the beaver. One hit sends Gnawty into a jumping frenzy and it&apos;s easy to be trampled if you&apos;re not careful. ee r on F tt &apos; i = TOPPED TREE TOPS The pine forests that continue up the mountain are frozen over making them extremely hazardous. Donkey Kong must use tyres to clear most of the gaps.
NING PACE THE ROTTEN KREMLING EASIER FOR THEM EITHER. PINE PERILS Necky vultures and Zingers fill the pine forest air mak- ing going treacherous. Use the vultures as stepping stones to cross large chasms and keep your eye open for the stone spitting Necky Jnr&apos;s. BRANCHING OUT The treetops of DK Country where once home to an unknown race but the deserted huts that they built are now home to Kremling hordes and their friends. Expect plenty of surprise attacks and Kremling ambushes from every corner. Later sec- tions are littered with treacherous barrel cannons that can send an unwary ape plummeting to his doom! SNAPPY KLAPPER This bonus stage involves jumping on the Klap Traps who then release bunches of bananas.
OUT OF SIGHT It gets harder and harder to find the gold letters that spell out &apos;KONG&apos; to such an extent that some of them are con- cealed in secret rooms. If you have trouble finding them then turn to Cranky for advice. BRANCHING OUT Strong vines act like bridges between the trees and continue to keep Donkey Kong higher up than he would wish for. Watch out for a steady stream of barrel missiles thrown by the Kong reject Manky, the mischievous orangutan. 4
PU Pole Vault You might laugh, but having your skull bashed several times on the ground hurts - Bad! But this is exactly what happens to the Toons should your timing go wrong. Get it right though and a host of stars are theirs for the collecting. sg aed acme Obstacle Course Hurdles with a BIG difference! Coins, pieces of ham, jew- els and other. debris litter the rocky trail between the Start and Finish lines. Plus the Toons still have to negotiate the _ bothersome frames. Calamity! i asia casas ais A SSR EE MEE ES SRN CL Pe CSS IE od SAR SEER CIS A Be SOAS Rite Re aN eto
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GRAB THE PIWEII POWER RANGERS: THE GAME SUPER CHARGED ACTION ON NES & GAME BOY AVAILABLE AUTUMN 1994 NOTHING COULD BE MORPHINOMENAL SIIPHI NINIENUU and c; Saba&quot; All nghls Reserved. MrgMy Murphm Power Rangavs and all Iogos, charactev names and dunnclwe Irkenesses mereol are trademarks oi Saban Emenalnment, In( and Sahan Inlevnahunal N,V nun
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